Start anywhere
Put your pen down on any empty spot. Open lines, arcs and separate segments are all valid.
Beginner's notes
Put your pen down on any empty spot. Open lines, arcs and separate segments are all valid.
The ant turns away the moment it touches any blue line — even one still being drawn.
Segments don't need to connect. Draw a C-shaped fence first, then plug the gap based on the ant's route.
You win the instant the ant can't reach the edge of the canvas. The tighter the trap, the higher the score.
One tube of ink per level — once it's gone you can't draw. The ant speeds up and sprints for gaps, so seal early.