Beginner's notes

How to play?

1

Start anywhere

Put your pen down on any empty spot. Open lines, arcs and separate segments are all valid.

2

Ink becomes a wall

The ant turns away the moment it touches any blue line — even one still being drawn.

3

Watch and patch

Segments don't need to connect. Draw a C-shaped fence first, then plug the gap based on the ant's route.

4

Seal every exit

You win the instant the ant can't reach the edge of the canvas. The tighter the trap, the higher the score.

5

Limited ink, rising danger

One tube of ink per level — once it's gone you can't draw. The ant speeds up and sprints for gaps, so seal early.

Got it — start trapping →